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Aurora Twilight (Rogue) Empty Aurora Twilight (Rogue)

Post by Aurora on Sun Oct 11, 2020 12:08 pm

Name: Aurora Twilight
Race: Human
Gender: Female
Age: 16
Height/Weight: Human Form: 5' 2"/ Dragon: 6'
Aurora Twilight (Rogue) Older_Aurora

Class: Rogue
LVL: 1
XP: 0

AC: 14
Current HP/Max HP: 9/9
Speed: 30
Initiative Bonus: 3
Passive Perception: 9

Strength: 13
Dexterity: 16
Constitution: 13
Intelligence: 11
Wisdom: 9
Charisma: 15

Trained Skills:
Stealth (Expertise) +7
Intimidation (Expertise) +6
Athletics +3
Acrobatics +5

UnTrained Skills:
Animal Handling -1
Arcane 0
Deception +2
History 0
Insight -1
Investigation 0
Medicine -1
Nature 0
Perception -1
Performance +2
Persuasion +2
Religion 0
Slight Of Hand +2
Survival -1

Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Tools: Thieves’ tools
Saving Throws: Dexterity, Intelligence

Traits and Abilities:
Expertise: At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
At 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.

Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.

Thieves’ Cant: During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

Common, Draconic

Leather Armor AC 11 + dex mod
Short Sword attack 1-D20+5 damage 1-D6+3
2 daggers attack 1-D20+5 damage 1-D4+3 thrown (range 20/60)
Thief's Tools
Winter Clothing
Water Skin
Rations 3 days

Spells and Powers:
Lightning Of The Gods
Aurora is covered in electricity of varying power as chosen by her. When physically attacked the attacker is damaged if the attack lands or when she is physically attacking the target is damaged if the attack lands. She has a pool of 21-D10 damage to pull from daily so if she pulls 6-D10 worth of lightning to cover her she'll have 14-D10 left to use. Upon someone being damaged the electricity is used up and more must be taken from the pool to keep the power active. This power can be activated and deactivated as a free action but only once per turn. Every turn this power remains active 1-D10 is consumed. On a short rest 5-D10 is restored and on a long rest 10-D10 is restored. Upgrades by 1-D10 with each level.

Wealth: N/A

Personality: https://www.rpgdragons.org/t5261-aurora#64986
History: https://www.rpgdragons.org/t5261-aurora#64986

Special Rules:
Lightning Of The Gods her demi power adaption
Free swaping between human and dragon form.

Dragon Form

Aurora Twilight (Rogue) Diggy_the_nightfury_by_kitsuneredwolf

AC: 16
Current HP/Max HP: 33/33
Speed: 30 ground speed 60 flight speed
Initiative Bonus: 4
Passive Perception: 9

Strength: 14
Dexterity: 18
Constitution: 14
Intelligence: 11
Wisdom: 9
Charisma: 15

Trained Skills:
Stealth +6
Intimidation +4

UnTrained Skills:
Acrobatics +4
Animal Handling -1
Arcane 0
Athletics +2
Deception +2
History 0
Insight -1
Medicine -1
Nature 0
Perception -1
Performance +2
Persuasion +2
Religion 0
Slight Of Hand +4
Survival -1

Traits and Abilities:
Fire Breath. The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one.

Bite+4 1-D10+2
Claw+4 1-D6+2

Fire Immunity
Blind Sense 30
Dark Vision 30

Level points remaining: 5

Posts : 8
Reputation : 2

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