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Kenina (Sorceress) Empty Kenina (Sorceress)

Post by Kenina on Sun Oct 11, 2020 1:28 am

Name: Kenina
Race: Tiefling
Gender: Female
Age: 34
Height/Weight: 5' 4"
Appearance:
Kenina (Sorceress) Latest?cb=20160104215055

Class: Sorcerer
LVL: 1
XP: 0

AC: 13
Current HP/Max HP: 6/6
Speed: 30
Initiative Bonus: 0
Passive Perception: 12

Strength: 8
Dexterity: 10
Constitution: 8
Intelligence: 16
Wisdom: 14
Charisma: 17

Trained Skills:
Arcana +5
Insight +4

UnTrained Skills:
Acrobatics 0
Animal Handling +2
Athletics -1
Deception
History +3
Intimidation +3
Investigation +3
Medicine +2
Nature +3
Perception +2
Performance +3
Persuasion +3
Religion +3
Slight Of Hand 0
Stealth 0
Survival +2

Proficiencies:
Weapons: Daggers, darts, slings, quarterstaffs, light crossbows
Saving Throws: Constitution, Charisma

Traits and Abilities:
Dark Vison 60

Hellish Resistance, You have resistance to fire damage.

Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.

Sorcerous Origin: Dragonic Origin Red

Spell Slots
1st lvl: 2/2

Spell Attack: +5
Spell DC Save: 13

Languages:
Common, Dragonic

Items:
Cloth
Arcane Focus (Red Moonstone)

Spells and Powers:
Cantrips:
Thaumaturgy
Range 30
Spoiler:

You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:

Your voice booms up to three times as loud as normal for 1 minute.
You cause flames to flicker, brighten, dim, or change color for 1 minute.
You cause harmless tremors in the ground for 1 minute.
You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
You instantaneously cause an unlocked door or window to fly open or slam shut.
You alter the appearance of your eyes for 1 minute.

If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.

Fire Bolt
Range 120
Spoiler:

You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.

This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

Mind Sliver
Range 60
Spoiler:

You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.

This spell’s damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).

True Strike
Range 30
Spoiler:

You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.

Message
Range 120
Spoiler:

You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.

1st lvl spells:
Shield
Range Self
Spoiler:

An invisible barrier of magical force appears and protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile.

Witch Bolt
Range 30
Spoiler:

A beam of crackling, blue energy lances out toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against that creature. On a hit, the target takes 1d12 lightning damage, and on each of your turns for the duration, you can use your action to deal 1d12 lightning damage to the target automatically. The spell ends if you use your action to do anything else. The spell also ends if the target is ever outside the spell’s range or if it has total cover from you.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the initial damage increases by 1d12 for each slot level above 1st.


Wealth: None

Personality: https://www.rpgdragons.org/t1770-kenina-the-subtle
History: https://www.rpgdragons.org/t1770-kenina-the-subtle

Special Rules: None


Dragon Form

Appearance:
Kenina (Sorceress) Fire_dragon_by_fantasi_dragen

AC: 16
Current HP/Max HP: 29/29
Speed:
ground speed 30
flying speed 40
Initiative Bonus: 0
Passive Perception: 12

Strength: 16
Dexterity: 8
Constitution: 14
Intelligence: 16
Wisdom: 14
Charisma: 17

Trained Skills:
Arcana +5
Insight +4

UnTrained Skills:
Acrobatics 0
Animal Handling +2
Athletics +3
Deception
History +3
Intimidation +3
Investigation +3
Medicine +2
Nature +3
Perception +2
Performance +3
Persuasion +3
Religion +3
Slight Of Hand 0
Stealth 0
Survival +2

Spells and Powers:
Fire Immunity
Blindsight 30
Darkvision 30

2-D10 Bite  
1-D6 Claw
5-D10 Fire Breath attack
The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking (5-D10) fire damage on a failed save, or half as much damage on a successful one.
Kenina
Kenina
FireWing Queen
FireWing Queen

Posts : 76
Reputation : 8

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