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Behavior:The Dragnits are industrious miners and when left to themselves can build huge complex tunnels and underground chambers These creatures are vary social to each other, it would be a rare sight to only see one of these creatures alone or without his/her tribe. Should one tribe encounter another. both would often band together either by making an alliance or by merging into one tribe. only when resources are scarce or there is not enough room to expand is when tensions between two or more tribes start to occur. They also believe in Gods often inscribing them into their walls.
Dragnits usually from tribes of up to 280-480+, its vary rare to see one alone or without a tribe as they rely on each other to survive. when doing any task above ground groups of 10-25 are formed. every group would always whenever possible have a shamen to accompany them
Hierarchy:When in Tribes all members have a role to play all working towards a common goal. To survive and thrive and ensure another generation can be raised for thier kinds future. Being able to cooperate and work together as one is what keeps them alive, and as thier numbers grow order and guidance must be made to ensure all know what they need to do. and thus a hierarchy was made.
Clan Leaders:In a tribe there would atleast be one leader or chief his/her duty is to protect and guide the tribe. another one is to maintain diplomatic relations with other tribe of their kind.
Workers:They are often the ones who build,craft,make, and maintain everything. They are the ones who also dig and construct all the various rooms in thier underground home. They craft the tribes weapons and traps, and take on other roles such as nursing the young, preparing food, or teaching. They also do outside work such as gathering and hunting.
Soldiers:They are the ones tasked in defending the tribe agienst anything and everything that may pose a threat. They can also do the workers job should they have any time to spare.
Shamens:They are the ones who posses magic in the tribe, they aquire thier magic through praying and meditating. Thier common roles are serving as the tribes healer, both in battle and out. Often they carry a scepter but some choose not to.
They often form tribes for thier small size as it would be impossible for one to last long alone.
They are smart creatures they know how to write,speak,cooperate with one another,make tools,build homes,heal wounds,and have learned to cooperate with other species aswell. Because of thier will to survive they have pushed thier species's both in mind and body in order to survive the worlds many dangers.They also worship many Gods aquring thier magic from prayers and meditations.
Dragnits can settle in any climate they prefer dampt humid and dark places They are industrious miners and if left to their own devices can carve out massive tunnel complexes, which they quickly fill to capacity thanks to their rapid rate of reproduction - which would explain their use of swarm attacks in battle.
In thier underground homes, Chambers can be found. Temples,shrines,egg hatcherys,crafting and sparing chambers,and if they are big enough they would also build underground farms. These chambers are usually defended with traps.
The Dragnits are vary defensive of thier territory usually always having 10-20 groups to patrol thier borders. Dragnits instantly attack anyone and anything that trespass into their lands, using swarm tactics to overwhelm their adversary. And as they grow they slowly expand their territory. They use blue paint to mark their borders.
They have perfect night vision.
Some Dragnits have the knowledge in magic using it to heal others.
They are omnivores.
They have fangs that can intoxicate an enemy to humans it would weakening them and if not treated can lead to death within 24 hours. To dragons it has no effect, to lesser's the toxin can weaken them for 24 hours but cannot kill them.
They have great knowledge in thier ability to build underground homes living deep in the underground forming tunnels and chambers usually they build their homes in humid and dampt areas.
In thier knowledge about tools its not advance, Nothing compared to what the humans. Their Tools are made from stone or wood. in weapons they make spears, daggers, knifes, swords, small shields, and bows are the only weapons they know how to make along with thier knowledge of crafting scepters.
Apperance:The Dragnits are a bipedal lizard that stand at "4-4.6 Ft" They have sharp claws used for digging and should it come to it killing. Thier scales can range from dark to light blue.
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[b]Strengths: has a great strength that can cut four people in two with a whip
[b]Weaknesses: blows to the head or chest and basically anything that can kill
Appearance: looks like a dead human in heavy armor can be both male and female
[b]Height: 12 to 15 feet tall
[b]Feathers: has the appearance of a dead human
[b]Eyes: yellow reddish eyes
[b]Appearance: wears heavy armor and can have any type of human appearance
[b]Special Abilities: can remove head and the body can still move and fight as if it has a head
[b]Combat Style: uses a whip for long range combat and has a fast swinging sword for close combat
[b]history: The Dullahan (/ˈduːləˌhɑːn/) is a headless rider, usually on a black horse who carries his or her own head under one arm. Usually, the Dullahan is male, but there are some female versions. The mouth is usually in a hideous grin that touches both sides of the head. Its eyes are constantly moving about and can see across the countryside even during the darkest nights. The flesh of the head is said to have the color and consistency of moldy cheese. The Dullahan uses the spine of a human corpse for a whip, and its wagon is adorned with funeral objects (e.g., candles in skulls to light the way, the spokes of the wheels are made from thigh bones’ the wagon's covering made from a worm-chewed pall or dried human skin). When the Dullahan stops riding, that is where a person is due to die. The Dullahan calls out the person's name, at which point the person immediately perishes.
There is no way to bar the road against a Dullahan—all locks and gates open to them when they approach. They do not appreciate being watched while on their errands, throwing a basin of blood on those who dare to do so (often a mark that they are among the next to die), or even lashing out the watchers' eyes with their whips
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