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Roiya, Dancing Twilight Empty Roiya, Dancing Twilight

Post by Roiya on Sun Mar 13, 2016 6:48 pm

Roiya, Dancing Twilight 8c68e11f011b5b3f3bec2223e17da3b6
Personal Info
Name: Roiyalin
Alias: Roiya
Age: 23
Gender: Female
Sexuality: Heterosexual
Personality: Roiya is very....isolated and recluse. He never goes out of her way to go and please people, and never tries to interact with them. But when she does interact, she does sometimes come out as foul mouthed but she's very sweet, and caring. She's self centered most of the time however, despite her cold exterior and laid back demeanor, Roiya seems to have a somewhat nihilistic view on life as a whole, a view that he hides behind humor and a good-natured personality. While her alignment isn't a facade entirely, she does admit to disliking most tribes, though quickly covers it up as a joke.

Roiya, despite her friendly nature, is completely aware of many people’s intents and tends to hone on their foolishness. Manipulative, resourceful, or smart, you might say. Like Yin and Yang, even Roiya has a darker side of himself. When confronting an opponent or person he has a problem with, she will often avoid is reasoning and display a more sadistic tone. This branches off into a darker side of Roiya.

Roiya is an easygoing and friendly dragonness who gives away smiles like confetti at a parade. She is generous to a fault and is extremely protective of people she cares for, though despite her friendly attitude he seems to keep most people at an arm's length when it comes to her personal issues. While she has a fairly laid-back attitude, she takes things seriously when it's important and gets the job he's required to do done. Roiya does tend to tease people a lot, and has a naturally mischievous attitude.

In many ways, Roiya's calm and passive disposition exists as a foil to people’s more abrasive natures. Roiya is kindhearted, notably hardworking and patient almost to a fault, acting often out of protective selflessness or selfishness, willing and unwilling comrades, and sometimes even toward her enemies. Having had his psychological growth stunted at the age of fifteen due to damage of her left eye’s sight, Roiya retains a motherly purity in the face of all her encountered horrors; however, despite her age, she has always displayed a significantly higher level of maturity than youths and elderly alike. Though Roiya is as passionate the average Joe, she has remarked that his anger takes longer to spark and jokes that she is always beaten to the punch.

Possibly as part of her desire for warmth and love, Roiya displays a great affection for small animals and has developed a bad habit of picking up critters such as rabbits that he finds over the course of her travels, hiding them inside her home space from his predators.


Interests:

  • Small Critters- She has a small compassion for small animals but particularly small rabbits.


  • Offering advice - She would calm himself a wise brute after past experiences and would like to offer guidance.


  • Exploration- She loves seeing new realms. It's deviously enchanting.


Dislikes:

  • Large Animals- She may be a big, cuddly bear but doesn’t mean she’ll hug a grizzly.


  • Arrogance - People who fail to see the reality of things tend to push her buttons.


  • Sour and Sweets - She doesn’t have a sweet tooth or the taste for it.

Fears:

  • Going blind - After the damage of her left eye’s sight, she fears she’ll lose her other’s.


  • The loss of her pets- Though they may seem like simple pets, they have been there for her through thick and thin.


General Appearance
Height: 45 Feet
Scales: A Black set of scales with star-like designs.
Eyes: Crimson
Appearance: Picture Suffices

Tribe Information and Status
Tribe: NightWing (50% FW, 50% NW)
Rank: Tracker
Family: N/A
Mate: N/A
Hatchlings: N/A

Skills and Abilities
Strengths:

  • Physical- Roiyais a fairly muscular female with a stable, durable build. But, despite his muscular stature, Roiya  is agile, lean, flexible, and quick. All these skills balanced with the her durable body. Roiya has retractable talons, rough, small scales, and keen eyesight.


  • Psychological- Though her mind is young, it is strong. The ability to analyze, strategize, and calculate situations comes naturally, but honed with his own experience in mental obstacles and tests.


Special Abilities:


  • Eye of Insight: The user is granted incredible clarity of perception, enabling them to read lips or mimic something like pencil movements, for example. In combat, this allows them to see fast-moving objects and, once fully developed to a situation, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the muscle tension in their body and act accordingly to dodge or intercept. These eyes gives the user a near 180º field of vision in front of them, or in the direction they look. Blind spots include: Nape of the neck, back of the wings, and small areas around her rear. This ability grants her the enhancement of her eye range, the distance of which she can see clearly increasing as much a two times. While activated, this ability enhances two of her three main senses, reflex/reaction time and sight. She can detect the alightest of muscle twitching/movement to make a prediction.



  • Basic Elements: Due to being half FireWing, Roiyalin can breathe fire with the power of the average FireWing, manipulate, and bend shadows to strike an opponent.


Weaknesses:

  • A natural weakness would be the element of light. This weakness branches off to more sensitive weaknesses regarding her powers. Upon blinding or heating light impacting her eyes during the usage of her ability regarding that body part, will render that ability disabled until recovered from that damage.


  • The abilities, in of theirselves require concentration and focus. Wavering her focus or concentrations weakens or completely rids of the usage of her Eyes of Insight. Visual distractions' effectiveness vary, but things such as loud sounds or physical contact while adapting to a situation can render her weakened. Focus and concentration can put strain on one's mind, and when the strain on her mind grows too strong, the "Eyes of Insight" ability becomes disabled until she is relaxed or refocused.


  • The Eyes of Insight's greatest weakness is it's sense enhancement. Two senses and one natural ability are increased (Twice) upon activation, while disabling, heavily weakening, or completely numbing the other senses. For example, when this is activated, her sense of sight will increase, but will no longer be able to feel. She can still experience pain. The three main senses she can choose from is sight, hearing, and touch.

    - When Touch is Disabled: When the sense of touch is disabled, every physical movement from the shoulders down are completely delayed to any executed actions for about 3 seconds. This can be detrimental in fast-paced combat. For example, if someone were to throw something at Roiyalin when touch was disabled, it would take her three seconds plus the actual movement of her body to dodge it successfully. Reflex enhancement is decreased to a point of complete default or uselessness. Speed remains the same.

    - When Hearing is Disabled: When the sense of hearing is disabled, Roiyalin becomes nearly deaf until the ability is deactivated. What does being deaf have to do with anything? The sense of sound is critical in any fight, in order to know your surroundings, what's in your surroundings, poorly predicted oncoming attacks, hazardous sounds, warnings, and other crucial signs of the harm of her well being.

    - When Sight is Disabled: "The Eyes of Insight" ability is completely useless ability when sight is disabled. No need to explain this one.

Combat Style:

Background
History: N/A
RP Sample: Cosmos, please change his name to as designated.


Last edited by Roiya on Thu Apr 07, 2016 2:29 pm; edited 11 times in total

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Alts: Cosmos, Luxin, Guafi, Thirahan, Nimbus[/color]
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Roiya, Dancing Twilight Empty Re: Roiya, Dancing Twilight

Post by Sly on Sun Mar 13, 2016 7:34 pm

How does he create fire? Does it pop out from thin air, and where does it come out? Also, I'm not really following what the last two sentences mean. What do you mean by more damage with longer lasting effects?

Your two weaknesses are basically the same. And seeing how he creates fire, water weakness doesn't level with how strong this can become. You will need to add one more that's non-specific to his opponents (since not everyone carries water).

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Roiya, Dancing Twilight Empty Re: Roiya, Dancing Twilight

Post by Roiya on Wed Apr 06, 2016 11:00 am

Bump

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Roiya, Dancing Twilight Silver-dragon


Alts: Cosmos, Luxin, Guafi, Thirahan, Nimbus[/color]
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Roiya, Dancing Twilight Empty Re: Roiya, Dancing Twilight

Post by Sly on Wed Apr 06, 2016 3:44 pm

Roiya wrote:
Special Abilities:

  • Void Tamer: When this ability is enabled, a large, circular abyss of darkness appears beneath Roiya. At first, the abyss has no real effect or significance until Roiya shoots another void of darkness through her maw or by the touch of her paws. Every two voids are linked directly to one another, and what goes in one of the voids, comes out the other.  Several of these voids can be made, but the maximum amount active on a field is 5. More can be created with the following restrictions: Shrinks to a 35 feet in size (Originally as big as the user), when one is created, another is destroyed, location of the void is not precise. The voids take 1-2 seconds to shoot.


I'm very concerned with this ability for 2 reasons. One, this can be taken as a form of teleportation and it takes her at minimum 2 seconds to shoot 2 Voidtamers. Second, assuming a high likelihood that she survives the first attack, all she needs to do is put 5 down and enjoy the pseudo-teleportation all over the arena. As you should have already known, teleportation, in many shape or form, is banned unless you are a full god.

Roiya wrote:

  • Eye of Insight: The user is granted incredible clarity of perception, enabling them to read lips or mimic something like pencil movements, for example. In combat, this allows them to see fast-moving objects and, once fully developed to a situation, offers some amount of predictive capabilities: they can anticipate an opponent's next move based on the muscle tension in their body and act accordingly to dodge or intercept. These eyes gives the user a near 180º field of vision in front of them, or in the direction they look. Blind spots include: Nape of the neck, back of the wings, and small areas around her rear. This ability grants her the enhancement of her eye range, the distance of which she can see clearly increasing as much a two times. While activated, this ability enhances two of her three main senses, reflex/reaction time and sight.


O...kay.

I see plenty of issues with this sort of clairvoyance ability.

Right on the bat, you pretty much countered all speed-specialised dragons thanks to her ability to see any fast movers, coupled with her increased reflex/reaction time. You can also anticipate movement as well from even a twitch of a muscle. This, in addition to her descent mental strengths, means obvious moves are bound to fail unless they are sure-hit types, but even those are heavily restricted (Skywing's lightning for example). From this, you also countered any heavy-hitting/bulky dragons. Any sort of magic users are going to have a very hard time hitting anything as well thanks to the reflexes and high awareness of her surroundings.

Your blindspots are incredibly small as well despite the 180 degree vision. Although it's not specified how the 180 degree visions are placed, you can easily dodge any sneak attacks like they were from a mile away. So trackers are out.

And finally, we have this ability not only just enhancing 2/3 senses, numbing the third, but also she gets improved sight regardless? Adding everything above, she has pretty much covered herself for every kind of situation or against any sort of characters I know, aside from Oculus or Sly to some degree. Against a Semigod? Just go on a dodge-fest and tire them out before striking with the basic elements. Against sight-hindrance users? Just heighten touch or hearing and sacrifice sight. Sly's mist or other pain-inducers? Just counteract with numbing/enhancing sense of touch.

Overall, she counters almost anything thanks to this one sole ability. Oh, and don't forget she also gets to 'teleport'.

Roiya wrote:
Weaknesses:

  • A natural weakness would be the element of light. This weakness branches off to more sensitive weaknesses regarding her powers. Upon blinding or heating light impacting her eyes during the usage of her ability regarding that body part, will render that ability disabled until recovered from that damage.


Weakness may be crippling, but not every dragon has access to light. In addition to this, thanks to her enormous coverage, it's very unlikely she will make a horrible mistake and took a hit to the eyes.

Roiya wrote:

  • The abilities, in of theirselves require concentration and focus. Wavering her focus or concentrations weakens or completely rids of the usage of her Eyes of Insight. Visual distractions' effectiveness vary, but things such as loud sounds or physical contact while adapting to a situation can render her weakened.


How long does it take her to focus? Even then, wouldn't applying it to a battlefield take away that focus because she would then be busying herself trying to fight instead of trying to see everything?

Roiya wrote:

  • The Eyes of Insight's greatest weakness is it's sense enhancement. Two senses and one natural ability are increased (Twice) upon activation, while disabling, heavily weakening, or completely numbing the other senses. For example, when this is activated, her sense of sight will increase, but will no longer be able to feel. She can still experience pain. The three main senses she can choose from is sight, hearing, and touch.

    - When Touch is Disabled: When the sense of touch is disabled, every physical movement from the shoulders down are completely delayed to any executed actions for about 3 seconds. This can be detrimental in fast-paced combat. For example, if someone were to throw something at Roiyalin when touch was disabled, it would take her three seconds plus the actual movement of her body to dodge it successfully. Reflex enhancement is decreased to a point of complete default or uselessness. Speed remains the same.

[*]

Then why would she ever choose to numb eyesight in the first place???

So overall, she has 2 viable options of 3 to numb anyways, with sight being paramount to enhance. You can still beat sight-hindrance users by increasing sense of hearing on top of sight anyways.

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Roiya, Dancing Twilight Empty Re: Roiya, Dancing Twilight

Post by Roiya on Wed Apr 06, 2016 5:03 pm

Void Tamer Edits: Now, I see your point with teleportation. Fact of the matter, I would see it as a NightWing's ability to cast darkness-oriented abilities (Hence, the void) to their natural benefit. The concept of this ability is that Roiyalin casts her main-darkness oriented ability to create voids of darkness, these voids being linked through... well, a void. When Roiyalin goes through those voids, her body goes through the next exit. Now, as stated, the voids themselves doesn't do anything. But onto the edits: I find reasonable edits to be the amount of voids that can be on a field at one to be two or three, whichever you prefer. Other restrictions being that voids must be charged before executed, taking about ____ seconds. How long you please, within reason. I can also say that each transfer puts physical and mental strain on her until both abilities are completely useless.


"You can also anticipate movement as well from even a twitch of a muscle."

If you read the text, no, Roiyalin does not interpret a character's next actions as quickly and precisely to a point where she can observe the slightest muscle movement or tension. But with basic, plainly visible movements which she can observe with a faster pace and act accordingly. However, restrict this as you feel it need be, within reason.

"Then why would she ever choose to numb eyesight in the first place???

So overall, she has 2 viable options of 3 to numb anyways, with sight being paramount to enhance. You can still beat sight-hindrance users by increasing sense of hearing on top of sight anyways."


To be honest, Sly, I honestly don't see a problem with a weakness as great as that. You're under the impression that I will always have the advantage in any combat scenario, when the strengths, weaknesses, and abilities of each character on this site is diverse. Have you considered that I may be faced with a character that is resistant, physically or any other way, to this ability? Keep in mind that concentration and focus are weighed heavily on this ability and those factors alone could put a powerful strain on anyone's mind. If the strain were to become too much, it'd be impossible for a user to focus or concentrate. Rendering this power, useless, since it's a requirement. I can put this down if you'd like. If faced with an opponent where enhanced sight and all that other stuff isn't needed to get the advantage or to, she wouldn't need to force a strain to her mind to a point she could not use the power when needed nor focus on the battle itself. That is one scenario.

This is a powerful weakness, it literally rids of my entire character's defensive capability and offensive effectiveness.

Right on the bat, you pretty much countered all speed-specialised dragons thanks to her ability to see any fast movers, coupled with her increased reflex/reaction time. You can also anticipate movement as well from even a twitch of a muscle. This, in addition to her descent mental strengths, means obvious moves are bound to fail unless they are sure-hit types, but even those are heavily restricted (Skywing's lightning for example). From this, you also countered any heavy-hitting/bulky dragons. Any sort of magic users are going to have a very hard time hitting anything as well thanks to the reflexes and high awareness of her surroundings.

You are again under the impression that every character with speed and magic fall under the category that they are only limited to that. Keep in mind that my prediction is simply interpretation. Interpreting the movements of a character based off of pattern, context (Does this character mainly breathe their element, attack with a specific body part, etc), and instinctive reactions. But even then, it also depends on what senses she numbs. So any user can just as easily have the advantage or the disadvantage, and ICly, Roiyalin has no way of determining what senses she needs to numb because she has no way of knowing what would best benefit her based on a user's own ability, strength, and weakness. That would be meta-gaming at that point. Which only adds to my point that every character is different and maybe in some cases, all three senses would be useless. We don't know.

Your blindspots are incredibly small as well despite the 180 degree vision. Although it's not specified how the 180 degree visions are placed, you can easily dodge any sneak attacks like they were from a mile away. So trackers are out.

Firstly, the blindspots aren't really small. The wings? You could easily attack from behind. Heck, ANYTHING behind her would be blind to her. I don't think you realize how specific those blindspots are. The rear, the wings, and the nape of the neck. Where are those things? Behind the 180 degree vision. ANYONE could EASILY sneak up behind her, and she would not know. This gives trackers an advantage, as well as speed-oriented dragons. She may have high awareness but she could not detect anything from a blind spot, that is the point of a blind spot.

And I really did not think I'd need to specify 180 degree vision, seeing as it's literally slightly increased vision from in front of her. "These eyes gives the user a near 180º field of vision in front of them, or in the direction they look."

https://justingrant373.files.wordpress.com/2014/01/180-degree-rule.jpeg

This is a visual, in case you needed it.

Against sight-hindrance users? Just heighten touch or hearing and sacrifice sight. Sly's mist or other pain-inducers? Just counteract with numbing/enhancing sense of touch.

...."She can still experience pain. "

I read your ability and I don't see a problem, "Anaesthetic/Stimulating Mist breath - Standard ability for all Nightwings modified for Sly's purpose. Sly breathes a fine, dark mist that, when breathed in, causes the body to become relaxed and numb, even lulling them to sleep. The bigger the body mass, the weaker the effect. Alternatively, he can use this breath to restore any numbed nerves of the body and re-enable them to use their sense of touch again. However, using this on a perfectly normal body part would sensitise it for a while."

I don't see a problem, it'd still effect me. It could lull me to sleep, as you said? And it would still relax those nerves to a point where the effect on the mist would be inevitable? Nor would Roiyalin notice those changes for she is already numb, and could not counter that seeing as she would be unaware of the effects.

"Weakness may be crippling, but not every dragon has access to light. In addition to this, thanks to her enormous coverage, it's very unlikely she will make a horrible mistake and took a hit to the eyes."

Never did it state that you need to directly access light in order to use it against me. Light in of itself binds to other elements, such as fire. Flames emit heat and light, yes? A small burn to the mouth could gladly blind her, or completely disable the ability. Or, perhaps the sun? Put her in a situation where she is met with the blinding light of the sun? No matter how likely or unlikely it is, it could still happen. And when it does, it could be fatal.

"How long does it take her to focus? Even then, wouldn't applying it to a battlefield take away that focus because she would then be busying herself trying to fight instead of trying to see everything?"

I will specify how long it takes, but it all depends on the situation. But I don't see why you have a problem with this weakness, Sly. A requirement for the ability to work is to maintain focus, and you are literally supporting that weakness by saying that in a battlefield, it would be difficult to focus. So what is the problem?? This whole character could be useless in battle just by being in battle. I really don't get it.

Anyway, please list off the changes you want me to make if any of these things are fine.

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Roiya, Dancing Twilight Empty Re: Roiya, Dancing Twilight

Post by Sly on Wed Apr 06, 2016 6:40 pm

I would prefer Void tamer to be changed to something else, because it is still teleporting. Even if theres a charge, and she can go up to 3 different places at once, its still teleporting and she can just 'NOPE' the other dragon to death.

Just state in your app she can see the alightest of twitches from her opponents and make a prediction.

If she has strains when using this ability you also need to let us know. Its an important limitation that prevents her from eagerly spamming this. Even so, the scenario stated dictates that anything forcing her to use this ability is her weakness?

The blindspot and field of vision, I guess is fine.

Also note you are describing an aspect of Sly's mist thats highly irrelevant to the point Im making. She can just numb all his attempts to over sensitise her. Anyone who induces pain are practically countered.

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Roiya, Dancing Twilight Empty Re: Roiya, Dancing Twilight

Post by Roiya on Thu Apr 07, 2016 2:29 pm

Bump

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Roiya, Dancing Twilight Silver-dragon


Alts: Cosmos, Luxin, Guafi, Thirahan, Nimbus[/color]
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Roiya, Dancing Twilight Empty Re: Roiya, Dancing Twilight

Post by Sly on Thu Apr 07, 2016 6:08 pm

APPROVED.

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