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LightWing Territory - Guide

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LightWing Territory - Guide

Post by Devi on Fri Apr 08, 2016 2:30 pm

The Lightwing Territories is split into many different lands, So I will be covering each in separate sections. This is currently WIP so it may change but the general idea will still be the same.

The Jungle

Well what can I say? Its a Jungle out there XD *cough*

The jungle surrounds most of the Lightwings lands, covering all the way to the horizon. Its high canopy covers the land below in darkness perfect for life to thrive. The Lightwings respect the jungle as it provides most of the food for the tribe, its also a great place to train. To withstand heat, moisture and survival skills with diving and avoiding the dangerous branches scattered across. Many lost relics have also been retrieved out there, no doubt many are still waiting to be uncovered.

The Mountains


With a number of mountains being alongside the palace this also provides steps towards training, including flight and withstanding coldness. They prove a valuable landscape for defence as the tribe use the mountains for outposts scouting their lands for any dangerous threats. Filled with caves on their sides, they where once used as homes for the times before the tribe formed. Who knows what lives in those dark places now.

The Coast

As you can expect the Coast isn't as tropical as the seawings, filled with cliffs and stony beaches its hard for life to coexist, though trackers and hunters do catch fish giving the tribe different meals. Again the coast is hard to attack due to the vast distance between the continents.

Palace

The Palace and home of the Lightwings, mostly made of Sandstone and other materials to support the giant structure. More details can be found in Lightwing History

_______________________


Alts: Arkhor, Nebula, Blizzard, Zyailor, Dusk, Monsoon, Degzauth, Volcanis, Lucy
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