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Dragon Counties (Game)

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Dragon Counties (Game)

Post by Aero Dynamic on Sat May 23, 2015 8:22 pm

Welcome to, Dragon Countries! This is a game were you will take a country and then you can nuke other peoples countries! Sound fun right? Now you can't go around and take other peoples countries when they are the ruler, so here are the countries! You get points for nuking people, having more people, and building stuff!


Ketraria:
Leader: Areo Dynamic
Blaze Charcoal: VICE PWESIDENT WOF CUTEWESS
MoonWing

The Union Of 'Special' Socialists Republics (USSR):
Leader: Pyrrhus

The Assassins Of Viscurya (TAOV):
Leader: Guryon

United Nation Of Rapture (UNR):
Leader: Lead

Drokvira:
Leader: Rayla

Phantasia:
Leader: Phantom

Capitols:
Skuyla
Wocsom
Mania
Dragonville
Skyren
Viridius

Government:
Democracy/Aristarchy
Communist
Barbarocracy/Dictatorship/Patriarchy
Acracy
Thearchy/Matriarchy/Dictatorship
Heptarchy

Points:
Areo: 2
Pyrrhus: 0
Guryon: 0
Lead: 0
Rayla: 0
Phantom: 0

To build anything you have to build a factory first.
Factories take 1 day to build.
After that you can build what you want, but know you can only build one type of factory at a time. Like, a food factory or a weapon factory. You can make one product at a time with each factory. If you wanted to make more things, you would need two factories.
Factory production lasts 1 day
When you are making something in your factory it last for one day and you can not change it. After the day you will be given a number of how much stuff your factory made. To run a factory, you have to have someone running it.

You get points for making items and nuking other countries. You also get points for having people in your country.

The more people you have, the more you can build! If you have 3 people, each of them can build a factory. As stated above, you have to have someone running the factory. So if you have 3 people and build 3 factories, you can't have them all going while you go and build another one. But you can have 2 going while you build another.
Aero Dynamic
Aero Dynamic

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