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Post by Sly on Sun May 03, 2015 2:50 am

Sly, the Apothecary 5k4zo5
(Note: Artwork is NOT mine. Credit goes to Akitary)

Personal Info
Name: Slychotic
Alias: Sly
Age: 25
Gender: Male
Personality:
Sly possess qualities similar to what his name implies. At times, he can be a very cunning snake who likes to experiment with a few words. Depending on his relationship with another being, he can either use words that will rile them up, or comfort them. Though you may never know if you are being manipulated and turned into a pawn for his own game. That doesn’t mean he is a dangerous dragon to be around with. Even if he isn’t the most trustworthy friends, you may learn a thing or two from him. To guarantee that he will not use you for his benefits, a small gift is all it takes, whether it be a rare artifact or a simple treat.
He is also a strategist and tends to avoid any unnecessary confrontation. If he can, he will take some old battle plans and run through them, while keeping note of changes to the original plans. This doesn’t mean he fears getting wounded, but rather he is fixed on the oath of not harming others unless it is necessary (e.g. self-defence, protecting someone). If, however, fighting in unavoidable, he tries not to go serious and will only aim to cripple his foes so that won’t fight anymore. But once things get out of control, he will relentlessly kill his foe. Sly is a dragon who rather preserves the value and quality of life, so he possess negative views on killing and will be ashamed of himself if he had to take a life himself.
His cunning personality aside, Sly is always open to civilians with welcoming wings, but deep down, he expresses concern over the higher ups. He is a rebellious dragon, hating to feel chained up by another dragon, let alone a human, but knows to keep his maw shut, else the leaders will exile him. Again, if anyone gets on his nerves, he will turn the tables at the moment they least expect. Sly is forever critical to all leaders he encounters, judging them by how they take on their responsibilities and their actions. He was especially harsh on a society ruled by a single dictator, and quietly prefers something a little more democratic. He has praised a few in the past, but even if he hates the others, he never blurts it out to just anyone. Whenever he is on break and out with friends, he will lightly express his distaste, but not so much as to make others feel uncomfortable. However, Sly will always put on a brave face and express loyalty to whoever he serves. If anyone can see into his heart, he will stay well away.
When he was young, Sly always wanted to take on the field of medicine, and dedicated most of his life studying every herb and potions in the world. This led to him becoming an alchemist of some sort, as he also had extensive knowledge on the dragon body and the toxic effects of some herbs. He can craft almost any potion, but it will take him some time, as he does not possess any abilities that permit efficient production. If able, Sly will go to a nearby library and anyone can find him near the medical categories. However, if he’s hitting the books, it’s best not to disturb him until he is stretching.

Interests:
Sly really, REALLY loves puzzles. He likes anything that tests his mentality, and would enjoy a game of chess or two with anyone interested. Pretty much anything requiring strategic thinking will catch him.
Reading is another hobby of his, specifically anything in the herbs, poisons and medicine category. If there is a nearby library, he would go there in his spare time (though he prioritises friend meet-ups if he had some).
Peace. Nothing is more soothing than sitting on the cliff edge and feeling the wind blasting against your neck. Just let it take away all your pain and worries.

Dislikes:
Do not. Ever. Disturb him when he is reading. When Sly is doing something, his focus is set completely on that, and any interference that breaks his concentration will unsettle him.
Fighting. Sly is concentrating on the medical field and doesn’t find any pleasure in doing the opposite. In fact, if someone does force him into fighting and lives, Sly may never want to befriend them.
Boredom. Who doesn’t?

Fears:
Taking on the medical means lives are placed on his claws. And with lives on his claws, came huge responsibilities. Sly’s biggest fear is being helpless, forced to sit there and watch his patients die while he is clueless about what’s going on. This somewhat carries on to any helpless situation, where his friends are about to die but something is forcing him back.  

General Appearance
Height: 40ft
Scales: Completely black
Eyes: Green when happy or cocky, yellow when provoked


Tribe Information and Status
Tribe: Nightwing
Rank: Healer
Family: Sly hatched from an abandoned egg.
Mate: Mythryl (deceased)
Hatchlings: Umbra (Mother: Rii)

Skills and Abilities
Strengths:
Physical: Sly’s advantage is his speed and his wit, using them to strike where it hurts the most. As he dislikes fighting, he considers this crucial, and will either dodge or do slashes that seem like harmless cuts when he actually severed a tendon/nerve. If, however, Sly loses his speed, he will lose. Aerial combat is Sly’s favourite domain, as the belly would be exposed for his taking. Sly's wings are able to deflect projectile orbs or anything spherical in shape, using his wings. This is done by curving his wings so they follow a parabolic curve, and flinging them back at his foes. His wings are somewhat special, in a sense that they will not cause volatile orbs to explode upon contact with his wings. However, Sly cannot fling orbs moving at large speeds.

Mental: This is where Sly’s strength lies mostly on. He is witty and almost always uses his head to resolve any situation. Sly can plan many moves ahead and never, ever charges into the fray without a plan. He follows a simple guideline of knowing the foe as much as possible before exploiting any available weaknesses. This even includes withholding most of his capabilities if he discovers the opponent to be cocky and tended to underestimate him. He is also very observant, thanks to his harsh development from growing up in the streets alone to adulthood. Sly memorised the entire structure of the NW Empire and even knew all the secret routes off by heart. He was also able to use his observant skills to notice even the most slightest of suspicions or detect the slightest of sounds that were off from the norm. As such, it would be very difficult to sneak up on him, even for spies or trackers.

Apothecary prodigy: Beyond Shadows Refuge, Sly is one of the best apothecary the Nightwing Empire has to offer. He is well knowledged on a variety of herbs that grow around their territory, as well as a general background on all herbs that grow throughout Pyrrhia, and can concoct the most sophisticated of potions. However, he is not as good as a scholar/healer of the Earthwings, and is currently seeking apprenticeship to learn under them.

Special Abilities:
Star Flare – Sly folds his wings to his sides and charges his energy. Then he immediately burst open his wings, sending out a barrage of glowing orbs that hones to targets he focused on with his eyes and explodes on them. Once he locked onto a target, all honing orbs would always track towards it until Sly focused on something else. He can also set a delay on each orb before they hone in, letting them travel down a straight path until he mentally triggers them to follow. Sly can mentally change the path his orbs take mid-flight to reach his targets. Each orb is relatively weak, but can be fatal if they collect on the same target. They can easily be blocked or destroyed, or even tanked if the foe has very thick or strong scales, hence the importance of exposing weaknesses. If there is none, then this ability can generally do nothing more than distract.

Alternatively, Sly can condense his orbs together. This results in more powerful orbs, but fewer in numbers and slower. Because energy was not conserved, this method drains more from him than firing the small orbs altogether. He can release two very large orbs that hones on foes at a very slow speed, or merge the two orbs together to form one 'supernova' but it's speed is horrendous. Enemies can easily dodge these orbs, as the added weight mean the orbs can't turn very well and could hit an obstacle during the turn. However, Sly can detonate the large orbs with a quick Star Flare if he considers them close enough to his enemies, but enemies can also detonate them early by blasting them with any ranged attacks. It all comes down to how well Sly plans and executes his attacks.

Against bulky enemies, large orbs may not be able to destroy or shatter thick scale platings, but the forces they generate are tremendous, potentially being able to bruise the area, fracture bones or, to some extent, crush organs (that's only if a few large orbs have concentrated against that particular spot). One large orb is almost equivalent to being shoved or punched by a large dragon with powerful reflexes, and is normally able to at least bruise victims.

Sly can also use his Star Flare for defensive purposes, but they are usually not as effective and mostly serves to build up his number of orbs. He can send orbs to spiral around him, protecting him where he goes until Sly catches them with his wings and redirect them to home in on his targets. Additionally, he can split larger orbs at will into smaller orbs, reducing their power individually but increasing speed.

Sly can also create another variation of Star Flare, making them translucent and dark as shadows. Especially in the night, they are much harder to see, but in the daytime, they stand out like sore thumbs. From any source of shadows within eye's reach, Sly can draw these orbs out and shoot them towards his targets, but will draw out more energy from him the further it is, up to 90metres. This variation, however, exchanges its homing aspect. Meaning if the orbs were dodged, they are not going to change trajectory alone and just keep going straight.

He can fire a maximum of 16 small orbs, at 108km/h and with a mass of 1kg each (momentum = 30ms), or 1 'supernova' orb, at 27km/h and with a mass of 256kg (momentum = 1920ms). By reducing the number of orbs by half, and therefore the speed of his orbs, he can increase the mass of each orb four fold.

Anaesthetic/Stimulating Mist breath - Standard ability for all Nightwings modified for Sly's purpose. Sly breathes a fine, dark mist that, when breathed in, causes the body to become relaxed and numb, even lulling them to sleep. The bigger the body mass, the weaker the effect. Alternatively, he can use this breath to restore any numbed nerves of the body and re-enable them to use their sense of touch again. However, using this on a perfectly normal body part would sensitise it for a while. Effect can stack up to a point where even the most gentle of touch can induce excruciating pain.

Weaknesses: Extended fights. Sly will eventually tire out from using his head too much, indicated by a creeping headache. Because ‘stamina’ for the mind is a lot harder to train than muscles, Sly will have to end necessary fights as quickly as possible before he becomes dead meat. Without his ability to think, he is useless.

Combat Style:
Rule of thumb: Never charge in without a plan. Sly almost view all combat situations as a game of chess, and that he can’t just move random pieces hoping something will hit. Sly also utilises his environment at the best of his abilities in addition to his current combat capabilities. An example of such is if he finds any useful herbs, he will use it and either poison his foe or heal up his wounds.

Background
History:
Sly hatched from an abandoned egg from the harsh swamps of the Nightwing empire. There, he endured hardship and suffering as he was left to fend for himself, feeding from the different plants and animals until he was rescued by the Nightwings and was taken in to the empire.

During his time within the Empire, or when it was called the Empire, the Nightwings were under a leadership of impractical ambitions. Sly joined the ranks as a healer on the fields, but have been paying a closer attention to his leader. His first task took him to the outskirts of the Nightwing territory, where he joined with a party of combatants in taking control as much rogue lands as possible. During such a task, he encountered a serpent like female, who was a rogue at the time and unfortunate enough to be among those captured. The task was a success, and the Nightwings claimed territory as far as the borders of the Firewings. Territory between the Nightwings and Icewings remain unclaimed.

With the route finally secured, the Nightwings planned to assault any human encampments that previously laid claim to what was formerly Earthwing territory. Sly returned to his duties as a healer but became curious about the Earthwings, having heard about their knowledge in plants and herbs are unrivalled. It was unfortunate for him that the Earthwings may have became extinct. During his rotations within the prison, he met the same rogue serpent, returning to her what was hers. After an unknown altercation between him, her and a Royal Guard, the serpent strangled the two unconscious before making her escape.

After a few days passed, Sly escaped from his escorts and wandered deep into an unknown forest. It was there that he met the Earthwings and realised that they were still alive, but in hiding, as they have built an underground haven. He met with the Earthwing king and pledged his request to be taught under him. The king accepted on the condition that he act as their informant within the Nightwing Empire. It was also there that Sly realised that his teacher would be the serpent rogue he encountered before, and that she was raising three hatchlings, one of which was Sly's. Sly made the agreement to assist her in looking after the child until her sudden disappearance, taking her children with her.

Due to him evading his escorts while outside the territory, his leader was growing more hostile towards Sly. His attempt at personally interrogating Sly ended up in a failure, as Sly was able to overcome the hypnosis and give false information to the leader. The leader attempted to see to it that what he spoke was true (two firewings attacking Sly), but they were attacked by a firewing watch, causing them all to flee.

While studying herbs within the haven, Sly also took his interest in the Shadows Refuge, where Tenebris resided, as he noted there were alchemists within. He submitted his application and was gained a placement within to expand on his knowledge, using alchemy to create useful healing potions for the ill. It was there that he also met his first lover, Mythryl, a female who is not known among the Empire due to her ability to wipe out their memories. At first, she started with a bit of playing with his mind, but it slowly grew on them as becoming lovers.

But this was not enough for him. Later, the leader opened a tournament for would-be assassins to participate in, where winners would gain such place. Sly participated and very easily claimed the top prize and became an assassin in training. However, due to the poor management of the event, he was forced to retake the tournament. Mythryl was also a participant, and the two worked together to help each other through the tests. However, this tournament ended abruptly with no one becoming new assassins. Sly was incredibly displeased with his treatment, which set in motion his turn against the leader and siding with Tenebris, the leading figure of a rebellion.

Later on, the Nightwing leader launched a full-on attack against the humans, in a joint operation with the Firewings, where Tempest was the leader at the time. Somehow, this had triggered a political dilemma among the other tribes, where they feared the growing power of the Nightwings. The joint operation was a major success, with the humans finally driven out of the old Earthwing territory, but with one major casualty: Tempest. Sly, despite all his training, was unable to resuscitate her and this loss had traumatised him severely, thinking that no matter how much he learned, he had never taken a step forward.

The tension between dragon tribes only grew after the operation, with the Earthwings now wanting to claim back what was formerly there's. It was much worse for the Nightwings, now growing unstable due to the sudden disappearance of their leader since Tempest's death. That was until Tenebris took the stand. Sly remained a healer during Tenebris' leadership. Although he was offered a fancy position, his decision had been on limbo for quite some time. This was due to Sly's loss of his mate, Mythryl, who had fallen in action. Ever since, he resigned his position as a healer and took off on his own, wanting to 'rethink things'.

That was until he came back to the Nightwings. He laid a grave in honour to Mythryl and visited her almost every day, whenever he is on break.


Last edited by Sly on Mon Jun 26, 2017 1:26 am; edited 22 times in total (Reason for editing : Occy wants me to)
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Post by Atlantis on Sun May 03, 2015 3:48 am

Approved ^^

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Post by Aero Dynamic on Sun May 03, 2015 8:11 am

Dat personality though @_@

Well anyways, great job on your character, and I love how your dragon looks ^-^
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Post by Sly on Fri May 08, 2015 2:43 am

EDIT:

Added a copyright notice below artwork.

EDIT EDIT:

Edited Star Flare ability and added new ability Anaesthetic/Stimulating Mist Breath.
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Post by Arkhor on Sat Aug 22, 2015 4:05 am

APPROVED

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Post by Sly on Thu Mar 24, 2016 3:28 am

Bump. Needing re-approval.

Changes are in green.

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Post by AuSurath on Thu Mar 24, 2016 11:28 pm

DECLINED

Sly, the Apothecary Ausurath_id_by_thegraydragon-d8v1f6x
Message approved by Cele

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Post by Sly on Fri Mar 25, 2016 4:20 am

UPDATED.

I have decided to remove the Eye of Pain and Eye of Body, and just void the topic with Sindra all together, and have added changes to Star Flare.

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Post by Baldirak Sapiens Draco on Fri Mar 25, 2016 1:38 pm

APPROVED... And glad these new changes to Star Flare can't be used in current Tourney battle. XD
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Post by Sly on Sun Apr 10, 2016 4:06 am

Added numbers to reduce vagueness.

Changes done in green

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Post by Sly on Mon Apr 18, 2016 5:10 am

Bump

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Post by Baldirak Sapiens Draco on Mon Apr 18, 2016 8:11 am

You mentioned that the honing orbs will always track their target until Sly focuses on something else. Just seems a little redundant since you already stated that they're honing orbs.
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Post by Sly on Mon Apr 18, 2016 4:58 pm

It's actually pretty vague before.

I'm just clarifying it for those like Occy who wants me to be more detailed and such.

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Post by Ignatius Sikum on Mon Apr 18, 2016 5:07 pm

I think it's fine/details are good.

Approved

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Post by Ignatius Sikum on Tue Jul 26, 2016 4:08 pm

Out for edits~

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Post by Sly on Thu Jul 28, 2016 1:08 am

BUMP

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Post by Celestia on Thu Jul 28, 2016 1:10 am

Under Review

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Quotes:
[15:53:21] Apolis : Yes, semi gods shall be treated with the uttermost respect of course!
Gala: UNLEASH THE FURY OF THE NIGHT!
[00:33:27] Abyss : Happy coming outta yer mum day~
[01:31:17] XaJjang : 90% of this site's "Metagaming" or "Powerplaying" is the opposite.
[01:31:26] XaJjang : It's jsut really badly worded posted, or jsut bad posts in general.
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Post by Sly on Thu Jul 28, 2016 2:00 am

BUMP

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Sly's theme. Enjoy!

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Post by Celestia on Thu Jul 28, 2016 2:18 am

RE-APPROVED

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Quotes:
[15:53:21] Apolis : Yes, semi gods shall be treated with the uttermost respect of course!
Gala: UNLEASH THE FURY OF THE NIGHT!
[00:33:27] Abyss : Happy coming outta yer mum day~
[01:31:17] XaJjang : 90% of this site's "Metagaming" or "Powerplaying" is the opposite.
[01:31:26] XaJjang : It's jsut really badly worded posted, or jsut bad posts in general.
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Post by Tahki on Mon Jun 26, 2017 12:07 am

Out for edits! 26/6/2017
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Post by Sly on Mon Jun 26, 2017 1:23 am

BUMP

Changes:

-Height adjusted to match new max heights
-Semigod status removed
-Assassin status removed
-Semigod abilities removed
-History added

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Post by Tahki on Mon Jun 26, 2017 5:44 pm

That. History. ;^;

Approved.
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